Monthly archives: October, 2009

Real Time Shadow Volume

After doing some research about shadows, I found this presentation about shadow volumes. It was presented in 2004 at Siggraph and explain very well about shadow volume technique. Real-time Shadowing Techniques: Shadow Volumes View more presentations from Mark Kilgard.

SBGames 2009

In this month occured two of the most important conferences for computer graphics. It was the SBGames and SIBGRAPI that took place at PUC, Rio de Janeiro. At SBGames I presented a tutorial about using the Unity3D engine for making games. It was a very good presentation and attracted a lot of people for the …