In this month occured two of the most important conferences for computer graphics. It was the SBGames and SIBGRAPI that took place at PUC, Rio de Janeiro.
At SBGames I presented a tutorial about using the Unity3D engine for making games. It was a very good presentation and attracted a lot of people for the tutorial. Unfortunatly, only 100 minutes was given for the presentation so only the basic concepts was covered about it.
Another research that I presented there was about using XNA and CUDA for prototyping physical worlds. As this research was only accepted as a short paper, I had only one minute to preset it. So, I made a video of about one minute trying to show my research. The video is in Portuguese and is shown below.
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