Since last year, I’ve been working on a game called Defensive Direction. In this game, the player assumes the role of a delivery of parcels inside a big city, having a fixed time to complete all of them. But unlike other games, in Defensive Direction the player must obey the traffic rules like such as not driving on sidewalks, do not pass by traffic lights, do not run above an estipulated speed among others. Some levels are already finished likes the one where the player drives tipsy. The game is going well and has the prevision to be released in January in the next year.
In the next days, we will be working on the AI of the cars e pedestrian of the city. Whenever possible, I will discuss techniques that were used in the game development process. Below, there’s a video of the game (in Portuguese) for those interested to see it.
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