Fluid Simulation

Today I’ve finished my fluid implementation using SPH (Smoothed Particle Hydrodynamics) method for my thesis master degree. As can be seen in the video below, I archived two way coupling between fluids and rigid bodies. At this time, I need to work in GPU optmization to allow for more particles to be simulated. Also, I need to add others types of emitters for the fluid to simulate more interesting scenes.

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